Multiple pawns can meditate at the same time to speed up the spawning of the anima grass. ![]() Once at least 20 grass has been grown, a level of psylink can be granted to a pawn with the Natural meditation focus type.Īnima grass is created proportional to the pawn-hours spent meditating to it. Meditating near an anima tree creates anima grass around the base of the tree. 2) Confirm thresholds and grass counts are per tree when multiple trees are on the map. Reason: 1) Numbers for participant/grass retained ratio. You can help RimWorld Wiki by expanding it. This can be used to move a tree from an inopportune location at the cost of mood. The mood effect scales with Psychic Sensitivity.Īfter roughly 30 days, it will grow back in a random event at a random location away from artificial buildings. Regrowth ĭestruction of the anima tree causes the −6 anima scream moodlet for 5 days, and stacking up to 3 times. Note that while the anima tree has no lifespan, any anima grass only lives for 60 days. Anima grass is vulnerable to fire, and will rot if left without light, but will not be eaten by grazing animals. It is also susceptible to both defoliators and defoliator ships. Thrumbos will not eat anima trees, but alphabeavers can. ![]() The Extreme Desert, Ice Sheet, and Sea Ice biomes are too inhospitiable for anima trees to spawn.Īnima trees are immune to fire, toxic fallout, can survive up to -50 ☌ (-58 ☏), and will survive in the absence of light. On larger map sizes, up to two may spawn. One anima tree spawns on most landing site maps.
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